No Man's Sky

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Hrdina
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Re: No Man's Sky

Post by Hrdina »

Still flailing around a little bit at the start.

Image

Going through the intro missions, I found a signal source that pointed me toward building a base computer. I got the impression that I was supposed to search in a nearby cave, but I learned (the hard way) that you are not supposed to harvest things while a Sentinel is watching. I got myself into a combat that was not going well, and I ended up escaping by jumping into my ship, getting into orbit, and (after killing a few Sentinel ships) hitting the pulse drive. After that I tried to return to my starting planet, but didn't find the marker left at the previous signal source so I guess it's gone.

I guess I should just pick a spot and build a base?
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Max Peck
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Re: No Man's Sky

Post by Max Peck »

If you get in over your head with Sentinels, you can often evade them by digging a tunnel and hiding underground. If they lose contact with you for a long enough period of time, they'll give up and you will lose your wanted status.
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Max Peck
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Re: No Man's Sky

Post by Max Peck »

I finished off all the individual milestones in the expedition tonight. Now it's just a matter of doing my part to complete the collective bug hunt goals.
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Blackhawk
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Re: No Man's Sky

Post by Blackhawk »

Max Peck wrote: Fri Jul 26, 2024 8:30 pm If you get in over your head with Sentinels, you can often evade them by digging a tunnel and hiding underground. If they lose contact with you for a long enough period of time, they'll give up and you will lose your wanted status.
Sometimes. I tried that a couple of days ago, and dug clear down to bedrock with the tunnel sealed. They went into a constant cycle of searching for eight seconds, detecting me, searching for eight seconds.
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Blackhawk
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Re: No Man's Sky

Post by Blackhawk »

A couple of shots of my new ship. It's a little hard to make it out (It's a Sentinel ship), but I liked the colors and lighting where I landed, and grabbed a couple of images.

Image
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Max Peck
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Re: No Man's Sky

Post by Max Peck »

Blackhawk wrote: Sat Jul 27, 2024 11:38 am
Max Peck wrote: Fri Jul 26, 2024 8:30 pm If you get in over your head with Sentinels, you can often evade them by digging a tunnel and hiding underground. If they lose contact with you for a long enough period of time, they'll give up and you will lose your wanted status.
Sometimes. I tried that a couple of days ago, and dug clear down to bedrock with the tunnel sealed. They went into a constant cycle of searching for eight seconds, detecting me, searching for eight seconds.
Yeah, IIRC it's a matter of distance. If you can't get deep enough to break contact, then it won't work. Sometimes going into a building will cause them to lose contact, so ¯\_(ツ)_/¯

The other tactic I've used is to get to the choppah ship and launch into space. That should drop the wanted level back to 1 (if it was higher on the surface) and you can either fight their interceptors or run for it.
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Hrdina
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Re: No Man's Sky

Post by Hrdina »

Blackhawk wrote: Sat Jul 27, 2024 11:42 am A couple of shots of my new ship. It's a little hard to make it out (It's a Sentinel ship), but I liked the colors and lighting where I landed, and grabbed a couple of images.
Hah, I couldn't see this at all when reading the site on my phone, but it looks really cool on PC.
Max Peck wrote: Sat Jul 27, 2024 2:40 pm
The other tactic I've used is to get to the choppah ship and launch into space. That should drop the wanted level back to 1 (if it was higher on the surface) and you can either fight their interceptors or run for it.
That's essentially what I stumbled upon doing. :D

I was hoping that I would eventually run out of interceptors but eventually I just pulse-drived off in a random direction.

When I finished playing last night I had just reached the space station for the first time. It was weird that when I teleported back to my little one-room wooden base, my ship was also there waiting for me.
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Blackhawk
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Re: No Man's Sky

Post by Blackhawk »

Max Peck wrote: Sat Jul 27, 2024 2:40 pm
The other tactic I've used is to get to the choppah ship and launch into space. That should drop the wanted level back to 1 (if it was higher on the surface) and you can either fight their interceptors or run for it.
If I run, I usually fight in space for a while until I feel like I'm in over my head, at which point I use my escape hatch.j

Escape hatch: If I'm going to be in a space battle that I'm not confident of, I summon the anomaly first off. Then, if things are looking bad, I simply fly in.
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Max Peck
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Re: No Man's Sky

Post by Max Peck »

Of course at some point sentinels stop being something that you flee and become just another resource to harvest. In the context of the current expedition, that happened for me once I got access to the Minotaur exocraft battlemech and installed its cannon.

Speaking of the expedition, the community genocide goal was completed today, so it is now possible to collect all of the rewards and fully complete the expedition.
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Hrdina
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Re: No Man's Sky

Post by Hrdina »

Max Peck wrote: Mon Aug 12, 2024 6:42 pm Of course at some point sentinels stop being something that you flee and become just another resource to harvest. In the context of the current expedition, that happened for me once I got access to the Minotaur exocraft battlemech and installed its cannon.
I've never even seen an exocraft yet.

I just met Helios for the first time this weekend.
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Max Peck
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Re: No Man's Sky

Post by Max Peck »

If you do the expedition, you get a Minotaur deployment set as the Drop Zone Three reward. Otherwise, I believe you need to research it on the Space Anomaly to unlock it.
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Re: No Man's Sky

Post by coopasonic »

Max Peck wrote: Mon Aug 12, 2024 9:43 pm If you do the expedition, you get a Minotaur deployment set as the Drop Zone Three reward. Otherwise, I believe you need to research it on the Space Anomaly to unlock it.
There are story quests to get all of the exocraft, including the Minotaur and many upgrades for it, without spending any nanites or whatever the tech points you dig up are called. It's towards the tail end of the base building stuff and might have required advancing the settlement stuff. There's so much that it's hard to see how it all connects. They give you a LOT for free if you can push through all the various missions.
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Max Peck
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Re: No Man's Sky

Post by Max Peck »

Good to know. It's been ages since I previously played the game, so pretty much everything I currently think I know was (re)learned while doing the expedition. Even there, I've picked up at least one quest line, for undersea bases and the submersible.
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Re: No Man's Sky

Post by Smoove_B »

I will call this the Daehawk update

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Blackhawk
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Re: No Man's Sky

Post by Blackhawk »

I assumed it added breasts.

I was wrong.
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Unagi
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Re: No Man's Sky

Post by Unagi »

Blackhawk wrote: Wed Sep 04, 2024 1:59 pm I assumed it added breasts.

I was wrong.
It was young female guitarists, wasn't it.
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Max Peck
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Re: No Man's Sky

Post by Max Peck »

Cute aliens going fishing.

Checks out.
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Re: No Man's Sky

Post by Smoove_B »

Blackhawk wrote: Wed Sep 04, 2024 1:59 pm I assumed it added breasts.

I was wrong.
:D

I wish I could remember what the context was, but at some point in the past he'd commented about playing an MMO (I think) only for the fishing. And that pretty much any game that had fishing, that's what he did.

So this looks like it's a nice day for...space fishing.
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Max Peck
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Re: No Man's Sky

Post by Max Peck »

The best space fishing was in Star Wars Galaxies.
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Unagi
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Re: No Man's Sky

Post by Unagi »

Max Peck wrote: Wed Sep 04, 2024 3:20 pm The best space fishing was in Star Wars Galaxies.
Yes
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Re: No Man's Sky

Post by Hrothgar »

Nearly a 10 GB update to add fishing? I'm glad I don't have caps any more.

Edit: lowballed it.
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Re: No Man's Sky

Post by Zarathud »

This has been a great experience, even without space fishing.
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Blackhawk
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Re: No Man's Sky

Post by Blackhawk »

Enlarge Image
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Punisher
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Re: No Man's Sky

Post by Punisher »

Installed some adult mods I see.
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Max Peck
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Re: No Man's Sky

Post by Max Peck »

Back for N7 Day:

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Grifman
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Re: No Man's Sky

Post by Grifman »

After all these years, the game hit “very positive” on Steam:

https://www.ign.com/articles/no-mans-sk ... ive-launch
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