[Bethesda] Fallout 76

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Daehawk
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Re: [Bethesda] Fallout 76

Post by Daehawk »

Its the wooden table looking one with glass top. The toy aliens i find or am getting from loot go in and work. But the plushies I make at my tooldesk dont show up in my inv when i open the display to put them in. I only see them listed when Im just normally looking in my inv without the display case open.
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Re: [Bethesda] Fallout 76

Post by Daehawk »

Figured it out. The display case was too small for plushies. I had to build a larger one. I never remember to scroll right in the build menu items. Also WTF didn't it simply show the item in red and tell my WHY it wont go in the case.
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Re: [Bethesda] Fallout 76

Post by TheMix »

Daehawk wrote: Wed May 08, 2024 4:52 am Also WTF didn't it simply show the item in red and tell my WHY it wont go in the case.
Please remember that the game is likely millions of lines of code written by dozens of different people. Nothing happens on it's own. Every single thing has to be thought of and then coded. Every.Single.Thing. So while it would be nice if the developers could think of everything, they are only human. When you can tell me that you have never made a mistake, or forgotten something, or not thought of something... Just try to temper your frustrations with happiness at what they did provide you. :wink:

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Re: [Bethesda] Fallout 76

Post by Blackhawk »

And, at the end of the day, this is Bethesda. Designing user-friendly interfaces isn't really what they do (UI mods are usually some of the first things to become popular for their games for a reason.)
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Re: [Bethesda] Fallout 76

Post by TheMix »

I suspect the problem is more likely that the people QA'ing are too involved in the development. So they already "know" how things works. Which would mean that they are a lot less likely to pick up on things that can cause confusion. But implying that they are intentionally developing software that is not user-friendly is, frankly, absurd. It is far more likely that they believe that their interface is incredibly intuitive.

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Re: [Bethesda] Fallout 76

Post by Blackhawk »

TheMix wrote: Wed May 08, 2024 11:19 am I suspect the problem is more likely that the people QA'ing are too involved in the development. So they already "know" how things works. Which would mean that they are a lot less likely to pick up on things that can cause confusion. But implying that they are intentionally developing software that is not user-friendly is, frankly, absurd. It is far more likely that they believe that their interface is incredibly intuitive.
If you took it that way, then I phrased it badly. They're not intentionally designing anything badly. They do, however, seem to have a design philosophy that stops at 'functional.' Bethesda has never had much polish, which is why mods are so popular with their games.
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Re: [Bethesda] Fallout 76

Post by TheMix »

I disagree. You still imply a conscious decision. I think that belittles the 10's, 100's? of people that work on their products, including the Product Managers, Developers, and QA testers. That they shrug their shoulders and say "good enough"? I'll acknowledge that there do have to be tradeoffs. Their games are incredibly complex. Way more so than most other games. At some point, a decision has to be made to release. But to imply that this is their "philosophy"? I strongly disagree. I know you have an axe to grind with Bethesda. You've made it clear over and over and over again. But you aren't going to convince me. And I'm not going to convince you. But I have a lot of friends that are developers. And your comments are insulting. Take that as you will.

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Re: [Bethesda] Fallout 76

Post by Blackhawk »

No, Bethesda's philosophy has, for years, been one of minimal effort to achieve what they want to achieve. It's not a reflection of other developers, or even of individual Bethesda developers. It's a reflection of Todd Howard, and of the Bethesda approach to game design.

And it isn't some weird fringe thing with me. Most people who love and heavily mod Bethesda games would agree that they make great worlds, but unpolished games. The number of shortcuts they take, whether in their writing (if they have eight races, two sexes, and 16 voice actors, 16 different types of guards will all use the exact same voice lines), their controls (they don't program PC controls - they simply map PC inputs to console controls, some of them hard-coded, which can cause huge problems), the way they handle QA (there are bugs in Fallout 76 that are heavily reported bugs from Fallout 4, but unlike Fallout 4 you can't use mods or tricks to fix them, which completely breaks some aspects of FO76 - like spotlights.)

My comments are absolutely insulting to Bethesda management. If anyone else takes them that way, I apologize - it's only intended to reflect on that one group and their approaches.
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Re: [Bethesda] Fallout 76

Post by Daehawk »

They seem to have covered most everything else. All the stuff you build tells you when theres a problem placing it and why...well except for one annoying habit the game has...if you lack something..just one thing like copper...to build and item it still shows the item in your view but tells you "No base to place it on" or some error instead of telling you it lacks copper..thats a weird one. But usually it will specifically tell you the problem with about anything.

As for the display case Im sure they didn't simply create it then not test it. I can bet they know about my problem but just moved on.
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Re: [Bethesda] Fallout 76

Post by Daehawk »

My game has been locking up a lot over the last two days. Half the time it's when I'm trying to log in and enter. The other half it's during intense fights at the alien battle events. I'm forc3d to reboot to get out . Got made cause I can't sleep and it lock3d up 9n me twice in a row even after rebooting s9 I shut off my entire pc.
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Re: [Bethesda] Fallout 76

Post by Max Peck »

One of goals of today's patch was to fix a client crash that cropped up after the last update, so with luck you may see some improvement in stability.
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Re: [Bethesda] Fallout 76

Post by Victoria Raverna »

I got this game for free, is it worth playing without subscription?
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Re: [Bethesda] Fallout 76

Post by Daehawk »

I played and finished it without a sub and continue to play and do events. Love it.
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Re: [Bethesda] Fallout 76

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Victoria Raverna wrote: Thu May 09, 2024 9:58 pm I got this game for free, is it worth playing without subscription?
Possible, but decidedly inconvenient.
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Re: [Bethesda] Fallout 76

Post by Daehawk »

Something happened to all my fusion cores overnight. I had stopped collecting them I had so many. Between me my stash and the fusion recharger I had like 45 or so. But today all I have left are the 7 on me and the 2 I was recharging in the recharger. Where'd they all go?
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Re: [Bethesda] Fallout 76

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Where were they?
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Re: [Bethesda] Fallout 76

Post by Max Peck »

The only time I've had fusion cores "disappear" on me was when I left them in my power armor until they were fully used up, at which point the core seems to be be discarded.

I have had power armor frames disappear from my inventory, but that appears to be a UI glitch and they reappear when I log out and back in.
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Re: [Bethesda] Fallout 76

Post by Blackhawk »

Items in the stash are off-limits, but items left elsewhere can be freely taken by others if you didn't lock that particular location (like if you place a water purifier, anyone can take the water unless you lock it.) I assume that chargers work the same way.
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Re: [Bethesda] Fallout 76

Post by Daehawk »

How do you 'lock' stuff? Might be handy for the charger and the junk dog.
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Re: [Bethesda] Fallout 76

Post by Blackhawk »

Daehawk wrote: Tue May 14, 2024 4:58 pm How do you 'lock' stuff? Might be handy for the charger and the junk dog.
I don't remember. It's been close to a year since I played. I'm thinking it was a menu that pops up when you interact in build mode, but I'm not sure. Try going into build mode, look at the item, and see if the screen says anything at the bottom.
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Re: [Bethesda] Fallout 76

Post by Daehawk »

Found the lock stuff. Its in build then hit TAB and highlight the object and its the bottom left option.

Dammit. I was finishing Beckett's quest line. Where him and the Claw are talking...figured this is who it was....and my game loses connection to server...NOT NOW..after all that slog throught the robots. Shit. I bet I have to totally replay it lol. damn fucking game hehe..I lose that connection at the worst times.

I wasn't ready to ;eave 76 but I ran out of stuff to do. So now Im doing allie quest. Of course Ive fully done Sofia as she's my babe :) Am about to to finish Beckett. I also have the new guy from the tv series recruit and grandma and grandpa and a wanderer and I think another. I run events too. Getting my Fixer fixed up. I need a Cremator
Last edited by Daehawk on Tue May 14, 2024 7:37 pm, edited 1 time in total.
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Re: [Bethesda] Fallout 76

Post by Max Peck »

The lock option is available in modify mode whenever you're pointing at an applicable object in your C.A.M.P. or controlled workshop. You can use it to set the difficulty level of the lock (0-3) or to remove the lock altogether.

You can't lock the recharger, but since nobody else can access it (it's treated as a stash container) there is no need to do so.
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Re: [Bethesda] Fallout 76

Post by Daehawk »

Logged in and YUP it reset the entire last step of the quest...gotta redo the entire level over. *Head down gun up* I slog back in to that garage.

Edit: maybe Ill go by camp and pick up my +50% damage to robots minigun *evil smirk*
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Re: [Bethesda] Fallout 76

Post by Blackhawk »

Max Peck wrote: Tue May 14, 2024 7:33 pm The lock option is available in modify mode whenever you're pointing at an applicable object in your C.A.M.P. or controlled workshop. You can use it to set the difficulty level of the lock (0-3) or to remove the lock altogether.

You can't lock the recharger, but since nobody else can access it (it's treated as a stash container) there is no need to do so.
Thanks for the clarification - it's been a long time, so I wasn't sure about the recharger.
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Re: [Bethesda] Fallout 76

Post by Daehawk »

I finished up my Atlantic City business with the Russo family. Got myself a Jersey Devil plushie as a reward. He sits at the foot of my bed now :P
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Re: [Bethesda] Fallout 76

Post by Daehawk »

Fun little informative video to learn from. Ive been junking vampire weapons. Guess I need to go find some now.

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Re: [Bethesda] Fallout 76

Post by Max Peck »

One of the weapon drops from the Tunnel of Love event is Love Tap, a unique SMG with the vampire mod. I've had it drop 3 or 4 times now.

The Beasts of Burden event can drop Holy Fire, a unique flamer with the vampire mod, but I've yet to get lucky with that.
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Re: [Bethesda] Fallout 76

Post by Daehawk »

Had that smg a few times but always scrapped it for script.....I have that holy fire now. Used it on the jersey devil recently. Ill look and see if it came with the vampire stats.

I use that bow that drops from Tunnel of Love all the time and have a couple because its so handy. I just pop a ghoul and move on and the flames kill it.I love to shoot and move and then hear the 'pop' from behind me and the exp money sound haha. Its called Burning Love. It has a pink item on it in view..Im not sure if its a teddy or a flamingo.
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Re: [Bethesda] Fallout 76

Post by Daehawk »

I had a nice Instigating The Dragon drop during a Criptiod event. Think Ill keep this one.

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Re: [Bethesda] Fallout 76

Post by Daehawk »

I wish fast travel would not ask me if I want to pay to travel. Well of course I do I clicked it all. As it is I have to open map, click the list, click the vendor , click fast travel, THEN click yes to pay the amount to fast travel. It could make it a LITTLE less annoying after all this time to simply remove that pay ask. Just let me click the rest and if I have the money then go and if I dont then dont. Or hell even remove the paying part . Geez. Its so minimal.
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Re: [Bethesda] Fallout 76

Post by Max Peck »

I ran across a pretty unique C.A.M.P. location today. Someone managed to get on an inaccessible building in Charleston and built on it.

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Re: [Bethesda] Fallout 76

Post by Daehawk »

Found this info site today.

Where to Farm: All the Things
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Re: [Bethesda] Fallout 76

Post by Max Peck »

This is my rifle. There are many like it, but this one is mine.

Enlarge Image

The Suppressor mod isn't great, although it helps make me a bit tankier in a one-on-one situation, but the combination of increased VATS accuracy and reduced AP cost is amazing.
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Re: [Bethesda] Fallout 76

Post by Max Peck »

Daehawk wrote: Tue May 28, 2024 10:18 pm Found this info site today.

Where to Farm: All the Things
I generally just use Nukapedia for my all-in-one information resource. The entry for each item includes a set of locations where they can be found.
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Re: [Bethesda] Fallout 76

Post by Daehawk »

handy
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Re: [Bethesda] Fallout 76

Post by Max Peck »

Here is another handy site which keeps track of Minerva, Appalachia's travelling discount bullion trader: https://www.whereisminerva.com/
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Re: [Bethesda] Fallout 76

Post by Max Peck »

Fun fact: It is possible to purchase items from the Atom store back catalogue (i.e. items that have been previously available for purchase but are not currently listed in the store). You just need to log in to the web-based customer support site (not the in-game customer support), tunnel down to the Fallout 76 Atom store as your issue, and there is an option to request up to 2 items per ticket, with a pick list showing everything that is available. After you submit the ticket, you'll get a response telling you how many atoms the item(s) cost and requesting you to respond with a confirmation that you authorize the atoms to be deducted from your account. The initial response seems to be automatic, but the follow-up requires a meat-and-bone CS agent to action it, so it can take a while. I submitted a request to purchase a paint skin for my Secret Service armour and it took about 2 weeks for them to process the request. Once they did, the atoms were deducted from my balance and the skin showed up as purchased in the store.

The only catch is that an item must have been available through the store in order to be purchased. Items that were season rewards but which have never been sold in the store are not available. That was a little disappointing, since there is a particular emote I'd like to buy that isn't listed.
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Re: [Bethesda] Fallout 76

Post by Daehawk »

I haven't been able to find anything to do in the game in two days now. I log in a few times a day to look and see but I never catch any public events at all...no interesting vendors or anything. Omn these logins Ill server hop 3 or 4 times before giving up. Looks likek the game has just came to a end for me after the ufo event and the meat week stuff.
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Re: [Bethesda] Fallout 76

Post by Max Peck »

Yeah, there isn't a top-of-the-hour theme event running at the moment, just the normal random(?) events that pop up from time to time.

This weekend is Gold Rush, which just means that you can turn in double the daily limit of treasury notes (i.e. you can redeem up to 800 bullion per day instead of 400). Next weekend is Double Mutations and Legendary Vendor Sale, the weekend after that is a Double Score weekend to top up on tickets and season rewards, then at the end of the month is Fasnacht, that triggers every hour on the hour, like Invaders From Beyond and Meat Week. That should lead into the start of the next season, which will coincide with the map expansion, with a new area opening up at the south end of the map.

Here's the community calendar showing the schedule for the current season:

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Re: [Bethesda] Fallout 76

Post by Max Peck »



TL;DW: The Skyline Valley expansion goes live on 12 June. Playable ghouls coming in 2025.
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